<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Armada Devlog - itch.io</title><link>https://obscuremeerkat.itch.io/armada</link><item><guid>https://obscuremeerkat.itch.io/armada/devlog/1535562/concept-document</guid><title>Concept Document</title><link>https://obscuremeerkat.itch.io/armada/devlog/1535562/concept-document</link><pubDate>Wed, 27 May 2026 00:40:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A foreword: This document was originally in the games description page and was made before I fully understood Itch&#039;s formatting and the assignment. I have moved it in to a Devlog document and it shoul...</p>]]></description></item><item><guid>https://obscuremeerkat.itch.io/armada/devlog/1532360/user-guide</guid><title>User Guide</title><link>https://obscuremeerkat.itch.io/armada/devlog/1532360/user-guide</link><pubDate>Sun, 24 May 2026 09:26:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Overview Armada is a top-down naval survival game in which the player commands a single warship against an ever-growing fleet of enemy sloops. The objective is to survive as long as possible, defeatin...</p>]]></description></item><item><guid>https://obscuremeerkat.itch.io/armada/devlog/1532291/asset-list</guid><title>Asset List</title><link>https://obscuremeerkat.itch.io/armada/devlog/1532291/asset-list</link><pubDate>Sun, 24 May 2026 07:01:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The following is a complete list of all assets used in Armada, including their source and purpose within the game. Code - Original Scripts All scripts were written originally for this project with dev...</p>]]></description></item><item><guid>https://obscuremeerkat.itch.io/armada/devlog/1532274/devlog-5-commissioning-ceremony</guid><title>Devlog #5 - Commissioning Ceremony</title><link>https://obscuremeerkat.itch.io/armada/devlog/1532274/devlog-5-commissioning-ceremony</link><pubDate>Sun, 24 May 2026 06:25:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Final Session — Polish and Completion The final development session focused on completing the remaining systems and bringing the game to a submission-ready state. The Options scene was completed wit...</p>]]></description></item><item><guid>https://obscuremeerkat.itch.io/armada/devlog/1528882/devlog-4-swabbing-the-poop-deck</guid><title>Devlog #4 - Swabbing the poop deck</title><link>https://obscuremeerkat.itch.io/armada/devlog/1528882/devlog-4-swabbing-the-poop-deck</link><pubDate>Wed, 20 May 2026 13:54:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today&#039;s session was focused entirely on polish, systems, and the kind of behind-the-scenes work that makes a game feel complete rather than just functional. A playable build was uploaded to itch.io ea...</p>]]></description></item><item><guid>https://obscuremeerkat.itch.io/armada/devlog/1524933/devlog-3-hoisting-the-sails</guid><title>Devlog #3 - Hoisting the Sails</title><link>https://obscuremeerkat.itch.io/armada/devlog/1524933/devlog-3-hoisting-the-sails</link><pubDate>Sat, 16 May 2026 08:08:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today&#039;s session and the one prior represent the most substantial development period on Armada to date. A huge amount of ground, or ocean, has been covered, and the game is now in a state where it can...</p>]]></description></item><item><guid>https://obscuremeerkat.itch.io/armada/devlog/1520619/devlog-2-building-the-hull</guid><title>Devlog #2 - Building the Hull</title><link>https://obscuremeerkat.itch.io/armada/devlog/1520619/devlog-2-building-the-hull</link><pubDate>Mon, 11 May 2026 12:00:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today&#039;s session was one of the most productive yet, turning Armada from a basic prototype into something that genuinely feels like a game. A lot of ground was covered. A working Title Screen and Game...</p>]]></description></item><item><guid>https://obscuremeerkat.itch.io/armada/devlog/1516588/devlog-1-laying-the-keel</guid><title>Devlog #1 - Laying the Keel</title><link>https://obscuremeerkat.itch.io/armada/devlog/1516588/devlog-1-laying-the-keel</link><pubDate>Mon, 11 May 2026 11:27:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Armada has gone from a concept document to a playable prototype in a single session. This first devlog covers the foundational systems built during that session: movement, combat, enemies, (enemy) wav...</p>]]></description></item></channel></rss>